This is a simple gauntlet demo of a Pokemon roguelike. The goal is to reach the end of the routes(there are 15) Important controls: Movement is either arrows and home/pgup/end/pgdwn for diagonals, or the numpad with numlock off, or vimkeys[hjklyubn] , picks up items . waits 1 time unit w waits 10 time units q waits 100 time units e [ITEMLETTER] eats a food t [DIR] talks in a direction >/< use an exit [these are experimental] s saves r restores Important things: You and your pokemon restore 1HP every 20 steps You need food to survive, if you get too hungry, "Hungry" will appear, then "Weak", then you will die There are currently no cures for statuses, fear them Pokemon grow more difficult each map, grinding is advised. Most of the special moves are not implemented properly - Essentially, the damage and types are implemented, but special things mostly aren't, Also, moves of pokemon with no damaging moves have been given damage to make them worse to grind, but better to own Most stuff is just taken from Gen1 directly, but some is modified PP and evasion aren't implemented A few Pokemon with special evolve conditions evolve at some level(e.g. trade, stone pokemon), not all The '(', ')', 'n', 'u' symbols are cliffs, sortofsimilar to the jumps in the Pokemon, i.e. they jump you a space[the jumping is actually a little wonky and will probably change] It is possible to get stuck in a valley. But if you save and refresh the game page, then load your game, the map should be different.